Columbus, OH

Massively multiplayer. Massively social. Creator-driven.

Massively multiplayer. Massively social. Creator-driven.

Lateral Hazards HQ

Overview

Our world is what you make of it.

Forty years ago, back when the internet was new, a handful of university students created the first online multiplayer game. They called it a “multi-user dungeon,” or MUD, for short. The project initiated the multiplayer era  — thousands of MUDs went online in the years that followed.


The games were crude by today’s standards. Connection speeds were awful, so there were no graphics. Players had to login via telnet and type their commands in a terminal window. But despite the primitive interface, the worlds seethed with life.


The life didn’t come from a studio. It came from the people inside the games. The players crafted the worlds and drove the narratives, building characters and reputations in sprawling, dangerous places. They formed alliances, waged wars, fell in love, and hunted for objects of incredible power. Their stories weren’t scripted, they were lived.

But all good things end. As networks improved, players abandoned the MUDs for better graphics. The text-based worlds dried up and withered away. The industry traded agency for aesthetics. 


Something essential disappeared with the MUDs. Today’s games are gorgeous, but at the cost of feeling hollow and static. They’ve neglected the lived-in, sweat-stained feeling of those early experiments. But the trade-off isn’t necessary. Games should have both.


Our mission at Lateral Hazards is to build a modern game world that’s shared, persistent and shaped by the players. We’ll seed the treasures, secrets and stories, but this world will become what you make of it.


[Probably chaos.]

About

Lateral is in closed development, with private gameplay demos scheduling for late 2026. We’re keeping the bulk of the details under NDA until a formal announcement.
The story of Hazards is set somewhere between present day and the near future. It’s a massively multiplayer, single-instanced game. Everyone shares the same world. It embraces the anti-pattern of an impractically huge map .com /your- 0000 0000 00000, which makes the single instance possible. It also creates some fun opportunities for movement tech. The world encourages extreme levels of player agency and first- 00000000 00000, despite the obvious problems it will cause.
The art is stylized to avoid the uncanny valley and to 00000 0000 0000 crossing- leaves- for 00000000. Players will experience a dramatic gain in power based on progression and customization. Unlike other games in the genre, unexpected features a 000000000 narrative and game objectives that involve 0000 00000 000000 0000 in order to advance them. Players will discover unique items that have 0000 0000 0000000000 traces- and unusual forever. The game uses a playful tone. If it’s amusing, it ships. Games are meant to be fun.

Get Involved

Investors & Community

Investors

We’ll announce a formal investment round in early 2027. If you’re interested in learning more about the studio, please send a note to hello@lateralhazards.com.

Community

If you’d like to support the studio, join the commuity (we’ll need some beta testers) and keep an eye out for limited-edition LH gear, which may confer some unexpected long-term benefit.

We’re in the early stages. If you’d like to stay close as this takes shape, signal your interest below.

AI is inevitable. It will make games better. We use it without surrendering authorship.

Copyright © Lateral Hazards, 2026

We’re in the early stages. If you’d like to stay close as this takes shape, signal your interest below.

AI is inevitable. It will make games better. We use it without surrendering authorship.

Copyright © Lateral Hazards, 2026

Columbus, OH

Massively multiplayer. Massively social. Creator-driven.

Lateral Hazards HQ

Overview

Our world is what you
make of it.

Forty years ago, back when the internet was new, a handful of university students created the first online multiplayer game. They called it a “multi-user dungeon,” or MUD, for short. The project initiated the multiplayer era  — thousands of MUDs went online in the years that followed.


The games were crude by today’s standards. Connection speeds were awful, so there were no graphics. Players had to login via telnet and type their commands in a terminal window. But despite the primitive interface, the worlds seethed with life.


The life didn’t come from a studio. It came from the people inside the games. The players crafted the worlds and drove the narratives, building characters and reputations in sprawling, dangerous places. They formed alliances, waged wars, fell in love, and hunted for objects of incredible power. Their stories weren’t scripted, they were lived.

But all good things end. As networks improved, players abandoned the MUDs for better graphics. The text-based worlds dried up and withered away. The industry traded agency for aesthetics. 


Something essential disappeared with the MUDs. Today’s games are gorgeous, but at the cost of feeling hollow and static. They’ve neglected the lived-in, sweat-stained feeling of those early experiments. But the trade-off isn’t necessary. Games should have both.


Our mission at Lateral Hazards is to build a modern game world that’s shared, persistent and shaped by the players. We’ll seed the treasures, secrets and stories, but this world will become what you make of it.


[Probably chaos.]

About

Lateral is in closed development, with private gameplay demos scheduling for late 2026. We’re keeping the bulk of the details under NDA until a formal announcement.
The story of Hazards is set somewhere between present day and the near future. It’s a massively multiplayer, single-instanced game. Everyone shares the same world. It embraces the anti-pattern of an impractically huge map .com /your- 0000 0000 00000, which makes the single instance possible. It also creates some fun opportunities for movement tech. The world encourages extreme levels of player agency and first- 00000000 00000, despite the obvious problems it will cause.
The art is stylized to avoid the uncanny valley and to 00000 0000 0000 crossing- leaves- for 00000000. Players will experience a dramatic gain in power based on progression and customization. Unlike other games in the genre, unexpected features a 000000000 narrative and game objectives that involve 0000 00000 000000 0000 in order to advance them. Players will discover unique items that have 0000 0000 0000000000 traces- and unusual forever. The game uses a playful tone. If it’s amusing, it ships. Games are meant to be fun.

Get Involved

Investors & Community

Investors

We’ll announce a formal investment round in early 2027. If you’re interested in learning more about the studio, please send a note to hello@lateralhazards.com.

Community

If you’d like to support the studio, join the commuity (we’ll need some beta testers) and keep an eye out for limited-edition LH gear, which may confer some unexpected long-term benefit.

We’re in the early stages. If you’d like to stay close as this takes shape, signal your interest below.

AI is inevitable. It will make games better. We use it without surrendering authorship.

Copyright © Lateral Hazards, 2026

Columbus, OH

Massively multiplayer. Massively social. Creator-driven.

Lateral Hazards HQ

Overview

Our world is what you make of it.

Forty years ago, back when the internet was new, a handful of university students created the first online multiplayer game. They called it a “multi-user dungeon,” or MUD, for short. The project initiated the multiplayer era  — thousands of MUDs went online in the years that followed.


The games were crude by today’s standards. Connection speeds were awful, so there were no graphics. Players had to login via telnet and type their commands in a terminal window. But despite the primitive interface, the worlds seethed with life.


The life didn’t come from a studio. It came from the people inside the games. The players crafted the worlds and drove the narratives, building characters and reputations in sprawling, dangerous places. They formed alliances, waged wars, fell in love, and hunted for objects of incredible power. Their stories weren’t scripted, they were lived.

But all good things end. As networks improved, players abandoned the MUDs for better graphics. The text-based worlds dried up and withered away. The industry traded agency for aesthetics. 


Something essential disappeared with the MUDs. Today’s games are gorgeous, but at the cost of feeling hollow and static. They’ve neglected the lived-in, sweat-stained feeling of those early experiments. But the trade-off isn’t necessary. Games should have both.


Our mission at Lateral Hazards is to build a modern game world that’s shared, persistent and shaped by the players. We’ll seed the treasures, secrets and stories, but this world will become what you make of it.


[Probably chaos.]

About

Lateral is in closed development, with private gameplay demos scheduling for late 2026. We’re keeping the bulk of the details under NDA until a formal announcement.
The story of Hazards is set somewhere between present day and the near future. It’s a massively multiplayer, single-instanced game. Everyone shares the same world. It embraces the anti-pattern of an impractically huge map .com /your- 0000 0000 00000, which makes the single instance possible. It also creates some fun opportunities for movement tech. The world encourages extreme levels of player agency and first- 00000000 00000, despite the obvious problems it will cause.
The art is stylized to avoid the uncanny valley and to 00000 0000 0000 crossing- leaves- for 00000000. Players will experience a dramatic gain in power based on progression and customization. Unlike other games in the genre, unexpected features a 000000000 narrative and game objectives that involve 0000 00000 000000 0000 in order to advance them. Players will discover unique items that have 0000 0000 0000000000 traces- and unusual forever. The game uses a playful tone. If it’s amusing, it ships. Games are meant to be fun.

Get Involved

Investors & Community

Investors

We’ll announce a formal investment round in early 2027. If you’re interested in learning more about the studio, please send a note to hello@lateralhazards.com.

Community

If you’d like to support the studio, join the commuity (we’ll need some beta testers) and keep an eye out for limited-edition LH gear, which may confer some unexpected long-term benefit.

We’re in the early stages. If you’d like to stay close as this takes shape, signal your interest below.

AI is inevitable. It will make games better. We use it without surrendering authorship.

Copyright © Lateral Hazards, 2026